ANGGA DIAN PERMANA PUTRA, ANGGA DIAN (2024) PEMBUATAN VIRTUAL REALITY TELAGA NGEBEL DENGAN ALGORITMA GREEDY SEBAGAI MEDIA PROMOSI. Skripsi (S1) thesis, Universitas Muhammadiyah Ponorogo.
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Abstract
In various regions of Indonesia, there are various types of lakes. One of them is Telaga Ngebel, located in Ponorogo Regency. Telaga Ngebel still maintains its natural ecosystem very well. This presents a significant potential for development. With the extraordinary natural charm it offers, Telaga Ngebel requires a primary role in promotion and international publicity. Given the described situation, there is a need for a technology that can uniformly introduce the tourist attraction of Telaga Ngebel and provide authentic representation. One solution that can be adopted is the utilization of Virtual Reality (VR) technology capable of presenting the potential of the tourist attraction in an interesting, attractive, and up-to-date manner. This technology can achieve an even distribution of awareness for Telaga Ngebel and also present a game using the Greedy Algorithm with a virtual reality interface. The development follows the Software Development Life Cycle (SDLC). The final result of this application is the Virtual Reality of Telaga Ngebel using the greedy algorithm, which is implemented as a game showcasing the charm of Telaga Ngebel. The application's testing, conducted using the black box method, yielded a System Usability Scale (SUS) score of 51, falling into the "OK" category on the Grade Scale F, and is considered marginally low within the acceptability ranges, indicating approval but with a low improvement rate.
Item Type: | Thesis (Skripsi (S1)) |
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Uncontrolled Keywords: | Algoritma Greedy, Telaga Ngebel, Unity, Virtual Reality |
Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Engineering > Department of Informatic Engineering |
Depositing User: | ft . userft |
Date Deposited: | 04 Mar 2024 03:04 |
Last Modified: | 04 Mar 2024 03:04 |
URI: | http://eprints.umpo.ac.id/id/eprint/13356 |
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