THE ENGLISH LANGUAGE TEACHING USING A GAME-BASED LEARNING MODEL AT SMA MUHAMMADIYAH 1 PONOROGO

Puspitasari, Niken Ayu (2022) THE ENGLISH LANGUAGE TEACHING USING A GAME-BASED LEARNING MODEL AT SMA MUHAMMADIYAH 1 PONOROGO. Skripsi (S1) thesis, Universitas Muhammadiyah Ponorogo.

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Abstract

The mechanisms of conventional teaching methods are no longer helpful for students for some reasons, including the lack of students' ability to think creatively and conduct some form of practical assessment under the conventional mechanisms. Game-based learning, as something of a model and as a sector, is at an all-time high, with more schools and teachers using games to learn in their classrooms. This research aims to describe how students at SMA Muhammadiyah 1 Ponorogo learn English using a game-based learning model. The researcher utilized a qualitative methodology for this research. Thus, the researcher focuses on and investigates a specific object. Case study information is available from all parties involved. Techniques for collecting data are an important part of any research that uses in-depth interviews, documentation, and observations. From the research results obtained data about the practice of game-based learning in SMA Muhammadiyah 1 Ponorogo, researchers obtained some important information related to the objectives of practicing game-based learning and its stages, namely: planning and development. Teachers had difficulties in preparation. Students also had difficulties in practicing game-based learning in the classroom. Students have difficulty understanding how to play and divide groups. The solutions: planning, researching, asking questions, interviewing other teachers, browsing the internet, and looking for other ideas by reading as much as possible. Meanwhile, the students also have ways to deal with the difficulties by asking, discussing, and developing strategies with their teammates. English teachers must be conscious of the practice of the teaching methods they adopt to teach students in English teaching and learning, especially when using a game-based learning model. Students must be more creative in formulating strategies to participate in game-based learning to the fullest. Furthermore, students should know many English terms so that they can communicate effectively. This research is expected to motivate future academics to conduct similar research on the practice of game-based learning in English classes or classes in other subjects.

Item Type: Thesis (Skripsi (S1))
Uncontrolled Keywords: Game-Based Learning; English Language Teaching
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: Departement of Teacher Training and Education > Department of English
Depositing User: fkip . userfkip
Date Deposited: 29 Aug 2022 03:33
Last Modified: 29 Aug 2022 03:33
URI: http://eprints.umpo.ac.id/id/eprint/9817

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