Detail Tugas Akhir

Rancang Bangun Game Edukasi Panduan Lengkap Belajar Gerakan Dan Bacaan Sholat “Garba Sholat”

Nurfitri, Khoiru, Astuti, Indah Puji and Astuti, Arin Yuli (2022) Rancang Bangun Game Edukasi Panduan Lengkap Belajar Gerakan Dan Bacaan Sholat “Garba Sholat”. In: Seminar Nasional Sistem Informasi dan Teknologi (SISFOTEK) 2022, Sabtu, 24 September 2022, Malang.

Berkas Tugas Akhir

PDF
Text
10cp_rancang bangun.pdf
Baca PDF Ukuran File (2MB)

Abstract

Prayer is the second pillar of faith for Muslims around the world. The procedure for praying has a variety of readings in its application. One can choose reading according to belief. In school, prayer began to be known from an early age. Generally, teachers only teach one type of prayer reading. This causes some children not to know other prayer readings so they will feel foreign when they hear these readings outside their original educational environment. This study aims to design and build an educational game that can package a variety of prayer readings so that children can recognize and memorize the types of prayer readings. This application was developed using the Multimedia Development Life Cycle (MDLC) method. The application is designed on a multimedia basis to increase children's enthusiasm to learn the movements and read prayers. The game elements in this application are designed to hone children's abilities in a fun way. The success of application development is proven by the Black box testing method with the type of Equivalence Partitioning, where all test case designs get results as expected.

Informasi Item

Item Type Conference or Workshop Item (Paper)
Uncontrolled Keywords prayer, multimedia, education game
Subjects T Technology > T Technology (General)
Divisions Faculty of Engineering > Department of Informatic Engineering
Date Deposited 12 Jan 2023 04:38
Last Modified 03 Oct 2023 06:15
URI https://eprints.umpo.ac.id/id/eprint/10759

Actions (login required)

View Item
View Item
Ada yang bisa kami bantu?