IMPROVING STUDENT SPEAKING ABILITY USING GAMIFICATION METHOD AT SMA N 3 PONOROGO



Putri, Oktaviana Minanda Windi (2023) IMPROVING STUDENT SPEAKING ABILITY USING GAMIFICATION METHOD AT SMA N 3 PONOROGO. Skripsi (S1) thesis, Universitas Muhammadiyah Ponorogo.

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Abstract

Speaking ability is the ability to express oneself in a situation, to report actions or a
situation in precise words, or to converse or express a sequence of ideas fluently are all examples
of the activity of speaking. Gamification is making electronic transactions enjoyable and quick
by employing game-like accelerated user interface design. This study was carried out to improve
the students’ speaking ability through Gamification Method in the XB class SMAN 3 Ponorogo
academic year 2022/2023. The subjects of this study were consisted of 36 students.
The method used in this study was Classroom Action Research (CAR). The classroom
action research design applied in this study was a collaborative classroom action research. It
meant that the writer collaborated with the English teacher of SMAN 3 Ponorogo as an English
teacher and a student of English Department as an observer and collaborator. This study was
conducted following Kemmis and Taggart (Arikunto, 2015) model with the following procedures
of the action research: planning, acting, observing, and reflecting. The study was carried out in
two cycles. Each cycle consisted of two meetings. The data were gathered in this study through
observation checklist, questionnaire, and test.
The result of the study showed that there was improvement of students’ speaking ability.
Most of the students gradually gained good scores at the end of each cycle. The score of
Minimum Mastery Criterion- Kriteria Ketuntasan Minimal (KKM) of English lesson was 75
(seventy five). The students’ minimum score in the first cycle was 50. Then the minimum score
in the second cycle was 76. In addition, there was a positive response from the English teacher
about implementing the action. In conclusion Gamificaton Method could improve students’
speaking ability.

Item Type: Thesis (Skripsi (S1))
Uncontrolled Keywords: Students’ Speaking Ability, Gamification Method
Subjects: L Education > L Education (General)
Divisions: Departement of Teacher Training and Education > Department of English
Depositing User: Library Umpo
Date Deposited: 16 May 2023 02:24
Last Modified: 16 May 2023 02:24
URI: https://eprints.umpo.ac.id/id/eprint/11595

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