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Implementasi Alat Peraga Edukatif Snake and Ladders pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas V di SDN 2 Kauman Ponorogo

Rohmadona, Novia (2026) Implementasi Alat Peraga Edukatif Snake and Ladders pada Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas V di SDN 2 Kauman Ponorogo. Jurnal Perspektif, 10 (1). pp. 194-206. ISSN P-ISSN 2549-7111 | E-ISSN 2549-712X

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Abstract

The low ability of fifth-grade students in mathematics is evident in average report card scores that remain below the minimum passing grade. Students tend to lack confidence and approach learning mathematics passively. This study aims to describe the implementation of the Snake and Ladders game as a learning medium and to analyze improvements in learning outcomes and active student involvement. The research used a descriptive qualitative approach to describe the learning process in actual classroom conditions, with data collected through observation, interviews, and documentation. Data analysis used the Miles, Huberman, and Saldana model, which included data condensation, data presentation, and conclusion drawing. The results showed an increase in students' average mathematics report card scores from 67 to 83 after using game media, as observed in the graphs, and an increase in student engagement in discussions and group work. Interviews with teachers and students confirmed that the Snake and Ladders game, as an alternative medium for mathematics learning in elementary schools, helped students understand concepts and fostered more active, interactive learning.

Informasi Item

Item Type Article
Uncontrolled Keywords Learning Outcomes; Mathematics; Snake and Ladders Game; Student Engagement
Subjects L Education > L Education (General)
Divisions Faculty of Islamic Studies > Departement of Madrasah Ibtidaiyah Teacher Education
Date Deposited 13 Aug 2026 07:13
Last Modified 13 Aug 2026 07:13
URI https://eprints.umpo.ac.id/id/eprint/19944

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