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Game Edukasi Math & Trash Berbasis Android dengan Menggunakan Scirra Construct 2 dan Adobe Phonegap

Prasetiyo, Hardi, Widaningrum, Ida and Astuti, Indah Puji (2020) Game Edukasi Math & Trash Berbasis Android dengan Menggunakan Scirra Construct 2 dan Adobe Phonegap. JURNAL RESTI (Rekayasa Sistem dan Teknologi Informasi), 4 (1). pp. 37-49. ISSN 2580-0760

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Abstract

Educational games can be used as an effective learning method, especially for children, because children can gain
knowledge in a fun way. Here the game is designed for young children to practice arithmetic and knowledge to separate
organic and inorganic wastes. This game is based on Android using Construct 2 software, design using UML and Game
Development Life Cycle (GDLC). At the end of the manufacturing process, software tests or tests consist of unit tests,
integration tests and system tests. From the test results, the game "Math & Trash" can be run on several versions of Android
with a variety of different screen sizes. The educational game "Math & Trash" is expected to have a positive impact on
children on the importance of math subjects and the importance of protecting the surrounding environment.

Informasi Item

Item Type Article
Uncontrolled Keywords Construct 2, math learning, knowledge of organic and inorganic waste, Educational games
Subjects T Technology > T Technology (General)
Divisions Faculty of Engineering > Department of Informatic Engineering
Date Deposited 30 Mar 2021 02:43
Last Modified 03 Jun 2021 02:19
URI https://eprints.umpo.ac.id/id/eprint/6376

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