ALAT PERMAINAN EDUKATIF “KINCIR SMART”

Masruroh, Binti (2023) ALAT PERMAINAN EDUKATIF “KINCIR SMART”. ALAT PERMAINAN EDUKATIF “KINCIR SMART”.

[img] Text (Surat Persetujuan Unggah Karya Ilmiyah_Binti Masruroh)
Surat Persetujuan Unggah Karya Ilmiyah Binti.pdf

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[img] Text (HALAMAN DEPAN)
HALAMAN DEPAN.pdf

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[img] Text (DESKRIPSI HKI)
DESKRIPSI HKI.pdf

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[img] Text (DAFTAR PUSTAKA)
DAFTAR PUSTAKA.pdf

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[img] Text (LAMPIRAN HKI)
LAMPIRAN.pdf

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LAPORAN HKI FULL TEXT.pdf

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[img] Text (SERTIFIKAT HKI)
SERTIFIKAT HKI.pdf

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[img] Text (BUKU PANDUAN HKI)
Buku Panduan APE KINSMART.pdf

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Abstract

Binti Masruroh 21340241 Early Childhood Educational Game Tool Kincir Smart HaKI. S1 Early Childhood Education Teacher Education Study Program, Muhammadiyah University Ponorogo, Advisor 1. Dian Kristiana, M.Pd Advisor 2. Nurtina Irsad Rusdiani, M.Pd. Educational game tools are play equipment specifically designed for children with the aim of stimulating various aspects of their development in the learning process, both at school and at home. This study aims to develop an educational game tool named "APE Smart Wheel" as a means to introduce animal themes and develop six aspects of development at an early age. The creation of this product makes an important contribution to the field of early childhood education by providing interesting and interactive tools to introduce animal themes and develop 6 aspects of development in early childhood. The methods used in this research include the development of APE Kincir Smart products, validation of APE products, and trials of APE products for early childhood. Through validation of APE products and trials on children, it is hoped that the effectiveness and attractiveness of APE Kincir Smart will be known in the early childhood learning process. The results of the study show that Kinsmart APE is an APE created to develop 6 aspects of early childhood development, there are seven activities that can be carried out: 1. Bind animal pictures to animal boards. 2. Look for pictures of animals that start with letters of the alphabet and then arrange the board of letters into words. 3. Grouping animals according to their habitat (Land, Water, Land & Water). 4. Look for numbers according to the previous numbers and the numbers after (sorting). Pair geometric shapes according to their shape. 6. Grouping the letter boards according to their color. 7. Sow planks with animal shapes out of sawdust. APE Kincir Smart can be used by a maximum of 7 children. The feasibility of APE "Kincir Smart" is a product that has been assessed by material experts, media experts, and tested on 2 Baitul Qur'an kindergarten children. The assessment results from material experts and media experts scored very well, so that overall the product developed by APE Kincir Smart is said to be feasible for developing 6 aspects of early childhood development. Keyword : Educational Game Tool, Pinwheel Smart

Item Type: Article
Uncontrolled Keywords: Educational Game Tool, Pinwheel Smart
Subjects: L Education > L Education (General)
Divisions: Departement of Teacher Training and Education > Departement of Teacher Training and Education
Depositing User: fkip . userfkip
Date Deposited: 11 Sep 2023 09:14
Last Modified: 11 Sep 2023 09:14
URI: http://eprints.umpo.ac.id/id/eprint/12565

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