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IMPROVING STUDENT VOCABULARY MASTERY THROUGH TABOO GAME OF THE GRADE VIII SMP PGRI SLAHUNG

Ambarwati, Ainun (2023) IMPROVING STUDENT VOCABULARY MASTERY THROUGH TABOO GAME OF THE GRADE VIII SMP PGRI SLAHUNG. Skripsi (S1) thesis, Universitas Muhammadiyah Ponorogo.

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Abstract

ABSTRACT
Risma,Ainun Ambarwati. 2023.Improving Student Vocabulary Mastery Through Taboo Game Of The Grade VIII SMP PGRI SLAHUNG . Thesis. English Education Department, Universitas Muhammadiyah Ponorogo. Advisors (1) Niken Reti Indriastuti,M.Pd., (2) Dr. Ana Maghfiroh ,M.Pd.BI.
Keywords: Student, Taboo Game, Improving Vocabulary
This research aims to describe how students in grade VIII SMP PGRI SLAHUNG learn Vocabulary English using the Taboo Game method. The researcher utilized a quantitative methodology for this research. Thus, the researcher focuses on variables. Case study information is available from all parties involved. Techniques for collecting data are an important part of any research that uses Questionnaires, tests, and observations.
From the research results obtained data about the practice of Taboo games in SMP PGRI SLAHUNG, researchers obtained some important information related to the objectives of practicing Taboo games and its stages, namely: planning and development. Teachers had difficulties in preparation. Students also had difficulties in practicing game-based learning in the classroom. Students have difficulty understanding how to play and divide groups. The solutions: planning, researching, asking questions, browsing by internet, and looking for other ideas by reading as much as possible. Meanwhile, the students also have ways to deal with the difficulties by asking, discussing
English teachers must be conscious of the practice of the teaching methods they adopt to teach students in English teaching vocabulary and learning, especially when using a Taboo game learning model. Students must be more creative in formulating strategies to participate in game-based learning to the fullest. Furthermore, students should know many English terms so that they can communicate effectively. This research is expected to motivate future academics to conduct similar research on the practice of Taboo game in English classes or classes in other subjects.

Informasi Item

Item Type Thesis (Skripsi (S1))
Subjects P Language and Literature > PR English literature
Divisions Departement of Teacher Training and Education > Department of English
Date Deposited 18 Sep 2023 02:58
Last Modified 18 Sep 2023 02:58
URI https://eprints.umpo.ac.id/id/eprint/12775

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