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Gamifying Children’s Linguistic Intelligence With the Duolingo App: A Case Study From Indonesia

Fadhli, Muhibuddin ORCID: https://orcid.org/0000-0002-4935-0701, Ulfa, Saida, Sukirman, Sukirman, Susanto, Happy and Syam, Aldo Redho ORCID: https://orcid.org/0000-0002-5979-6555 (2020) Gamifying Children’s Linguistic Intelligence With the Duolingo App: A Case Study From Indonesia. IGI -Global, pp. 122-135.

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Abstract

This chapter discusses the use of Duolingo App to enhance children’s linguistic intelligence. Linguistic
intelligence is expertise in applying vocabularies effectively and efficiently. Duolingo is an application
based on the Android platform which helps children mastering other languages that they can practice
speaking, reading, listening, and writing through a play. Children in early childhood are in the period
of ‘playing’ spontaneously. They will do activities of playing without any instruction from others. The
activity of playing naturally will stimulate the aspects of linguistic and symbolic that this development
is closely related to learning to speak by involving the ability to vocalize. The use of this application
will implement toward gamification method. Gamification uses game-based mechanics, aesthetics, and
game thinking to engage people, motivate action, promote learning, and solve problems. This chapter
provides an illustration that gamification can be used specifically in stimulating linguistic intelligence
based on a case study in Indonesia

Informasi Item

Item Type Book
Subjects L Education > L Education (General)
Divisions Departement of Teacher Training and Education > Departement of Teacher Training and Education
Date Deposited 25 Jan 2021 03:44
Last Modified 25 Jan 2021 06:24
URI https://eprints.umpo.ac.id/id/eprint/5842

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