Android based learning application for Wudhu and Tayamum using augmented reality technology



Dewi, S P, Astuti,, I P, Buntoro,, G A, Yusuf, A R and Widaningrum, Ida Android based learning application for Wudhu and Tayamum using augmented reality technology. In: 2019 1st Borobudur International Symposium on Applied Science and Engineering (BIS-ASE) 2019 16 October 2019, Magelang, Indonesia, Universitas Muhammadiyah Magelang.

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Official URL: https://iopscience.iop.org/article/10.1088/1742-65...

Abstract

Abstract. Nowadays, wudhu and tayamum are widely found in various media such as books,
articles, tutorial videos and internet. Muslims who are new to Islam as children often have
difficulty reading books to understand how to learn and practice tayamum, one of the lessons
learned in technology development using Augmented Reality based learning. The learning
method used in Augmented Reality is the marker method. The marker method step is that the
program will read an object from the image marker, the marker uses a downloadable image by
clicking the Download Marker button in the main menu, and then it will be displayed as a moving
object or an output in the data. This app is implemented for Android-based smartphones, with
the help of Blender 3D and Unity 3D software. The results of the questionnaire count conclude
that augmented reality learning media applications are easy to use, practical, useful, and effective
in supporting children's learning activities as children become more engaged in learning. The
attractive interface design makes kids feel comfortable and engaging as they use it and develop
their understanding. In addition, this application is also used as an interactive learning medium.

Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Department of Informatic Engineering
Depositing User: Library Umpo
Date Deposited: 29 Mar 2021 16:42
Last Modified: 03 Jun 2021 02:14
URI: https://eprints.umpo.ac.id/id/eprint/6372

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