THE IMPLEMENTATION OF SNAKES AND LADDERS GAME TO IMPROVE STUDENTS’ VOCABULARIES AT THE SECOND YEAR OF SDN 1 KENITEN PONOROGO IN LESSON YEAR 2011 / 2012

NUPITASARI, PUPUT (2012) THE IMPLEMENTATION OF SNAKES AND LADDERS GAME TO IMPROVE STUDENTS’ VOCABULARIES AT THE SECOND YEAR OF SDN 1 KENITEN PONOROGO IN LESSON YEAR 2011 / 2012. Skripsi thesis, Universitas Muhammadiyah Ponorogo.

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Abstract

Key word : Snakes and Ladders Game and Vocabularies. Vocabulary is component to improve students’ knowledge. Many students in the beginning level have shown that a good reader is who have sufficient vocabulary. In order to understand a text, to speak, to write and to listen they need to know the meaning of individual word. Teacher as the important component in learning should understand how to conduct learning English especially to improve vocabularies. Teacher should apply an interesting method in order to improve students’ vocabularies. One appropriate method that could be applied is Snakes and Ladders Game. This method is very helpful to improve students’ vocabularies especially to students of Elementary School. The statement of problem is: How is the result of the implementation of snakes and ladders game improve student vocabularies at the second Year of SDN 1 Keniten Ponorogo in lesson year 2011 / 2012”. The purpose of study is to know whether snakes and ladder game improve students’ vocabularies at the second year of SDN 1 Keniten Ponorogo in lesson year 2011/2012. The researcher chooses the second year of SDN 1 Keniten Ponorogo as the research subject which total amount 32 students. The researcher used Classroom Action Research as research design which consisted of collecting the data, the researcher uses test, observation, questionnaire, and documentation in two cycle. Every cycle consisted of planning, acting, observing and reflecting. From the result of data observation teacher made the class interesting and the students always paid attention to the teacher. The students could study English easily and they could memorize many vocabularies and know the meaning of words, they were also brave and active during the class. By seeing the test the students’ vocabularies increases. The highest score in cycle I is 90 and the lowest is 60. In the cycle II the highest students’ reading score is 100 and the lowest is 70. It means that the implementation of snakes and ladders game to improve students’ vocabularies is success. From the questionnaire, the researcher found that snakes and ladders game is appropriate to be applied to improve students’ vocabularies. It can make them easier to understand and memorize the meaning of words in English especially to increases students’ vocabularies. Finally, the researcher suggests the other teacher to applied Snakes and Ladders Game in teaching learning process for their students especially to the beginning level, because the snakes and ladders game improved students’ vocabularies and more enjoyed in teaching vocabularies. So, the students could got more information and knowledge from the researcher’s explanation. To the next researcher to conduct the similar research more perfectly and maximally. The researcher also hopes this research result could be used as information or reference to conduct a further research

Item Type: Thesis (Skripsi)
Subjects: P Language and Literature > PE English
Divisions: Departement of Teacher Training and Education > Department of English
Depositing User: Editor FKIP
Date Deposited: 12 May 2014 03:55
Last Modified: 12 May 2014 03:55
URI: http://eprints.umpo.ac.id/id/eprint/538

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