HARTANTI, HARTANTI (2024) Prptotype ALAT PERMAINAN EDUKATIF BILBOXTAR " MOBIL BOX PINTAR". Other thesis, Universitas Muhammadiyah Ponorogo.
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Abstract
ABSTRAK Hartanti.Alat Permainan Edukatif Bilboxtar (Mobil BoxPintar). Prototype. Program Studi Pendidikan Guru Pendidikan AUD, Universitas Muhammadiyah Ponorogo. Dosen pembimbing (1) Dian Kristiana, M. Pd dan Dosen Pembimbing ( 2 ) Muhammad ’Azam Muttaqin, M. Pd Penelitian ini bertujuhan untuk menghasilkan produk yaitu (APE) Alat Permainan Edukatif yang layak digunakan untuk mengembangkan aspek perkembangan NAM, motorik, kognitif, bahasa, sosial, dan emosi anak TK Dharma Wanita Made. Penelitian ini merupakan penelitian pengembangan melalui 5 langkah yaitu: 1) perencanaan, 2) pengembangan produk awal, 3) uji coba ke anak, 4) revisi hasil uji coba, 5) penyempurnaan produk akhir. Kelayakan produk berdasarkan pada hasil penilaian ahli materi, ahli media, dan anak TK Dharma Wanita Made sebagai pengguna. Hasil penilain dari ahli materi dan ahli media mendapatkan skor dengan kriteria baik, sehingga secara keseluruhan produk APE Bilboxtar (Mobil Box Pintar) hasil pengembangan dikatakan layak dalam mengembangkan aspek perkembangan NAM, motorik, kognitif, bahasa, social emosional, dan seni anak TK Dharma Wanita Made. Kata Kunci : Mobil Box Pintar, Alat Permainan Edukatif, Anak TK ABSTACT Hartanti. Prototype. Smart Box Car Train educational game tool Education Teacher Education Study Program, Early Childhood, Muhammadiyah University Ponorogo. Advisor (1) Dian Kristiana, M.Pd, and Supervisor (2) Muhammad ’Azam Muttaqin, M. Pd This study aims to produce (APE) educational game tools that are suitable for use to develop aspects of the development of NAM, motor, cognitive, language, social, and emotions of Dharma Wanita Made Kindergarten children.This research is a development research that goes through 5 steps: 1) Planning, 2) Initial Product Development, 3) Trials on Children, 4) Revision of trial results, 5) Final Product improvement. Product eligibility is based on the results of the assessment of material experts, media experts, and TK Dharma Wanita Made Kindergarten children as users. The results of the assessment from material experts and media experts scored good criteria, so that overall the product of the Smart Box CarTrain educational game tool developed is said to be feasible for developing aspects of the development of NAM, motor, cognitive, language, social emotional, and children's art TK Dharma Wanita Made. Keywords: Smart Box Car, Educational Game, Tools Kindergarten Childre
Item Type: | Thesis (Other) |
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Subjects: | L Education > L Education (General) |
Divisions: | Departement of Teacher Training and Education |
Depositing User: | fkip . userfkip |
Date Deposited: | 22 Mar 2024 04:00 |
Last Modified: | 22 Mar 2024 04:00 |
URI: | http://eprints.umpo.ac.id/id/eprint/13704 |
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